What is a space

A space is your own corner of the platform. It has its own website, its own members, and its own problems, contests, courses and content — none of it shared with any other space. People usually organise a space around a thing that persists: a school, a training club, a national olympiad, a university course, a company's hiring process.

One account can belong to many spaces, and you move between them with the space switcher at the top of the console sidebar. What you're allowed to do is decided separately in each one: you might own a space of your own and be a judge in someone else's.

What lives in a space

Everything you see in the console belongs to the space named at the top of the sidebar — its problems, contests, courses, members and content. A problem you wrote in one space isn't visible in another, and a member of one isn't a member of another.

That separation is the point: a space can be handed to a colleague, wound down after an event, or kept running for years without touching anything else.

If you want a problem from another space, you copy it across — see Import from another space.

Its website

Every space is served at its own address, <key>.eolymp.space, built from the space key. That's the site participants use: they sign in there, solve problems, compete and read what you publish.

The key is worth choosing carefully — changing it later changes the address immediately and breaks every existing link. See Space key and public address.

Public and private

A space is either public or private, and it matters most for people who haven't signed in.

  • Public — anonymous visitors can see the space's site and whatever you've published there: problems, contests, posts. They still need an account to submit anything.

  • Private — visitors get a sign-in form instead. Nothing is visible until they've signed in as a member.

A private space is the usual choice for a school or a company; a public one for an archive or an open olympiad you want people to find. You can change this later in Settings → General — see Public and private spaces.

How people get in

By default you add members yourself. You can also let people sign themselves up, in which case anyone with the address can create an account and join. Both are described in Add members.

Who those people are, and how they prove it, is a separate question: a space can use Eolymp accounts, or authenticate members against your own system. See Identity providers.

Who can do what

Whoever creates a space owns it and can do everything in it. Everyone else gets exactly what they're granted — permissions are additive, so you build up a role from the things it should be allowed to do rather than taking things away from an administrator.

This is what makes two people's consoles look different from each other, and it's the first thing to check when something seems to be missing. See Access management and Why a section is missing.

What it costs

A space's plan decides both what it can do and how much of it. Some features are simply absent on some plans; others are present with a limit — so many problems, so many contests, so many members, so many submissions judged per month.

Limits are worth knowing before you plan an event rather than during one. See Quotas and limits.