Bebras-style tasks on Eolymp
Not every task is about writing a program. In a Bebras round the question is a picture, and the answer is what you do with it: mark the cells, trace the route, put the figures in the right places. Widget problems bring that format to Eolymp, in every space.
The participant builds the answer in a widget, a small web page you make that sits under the statement, and sends it with the usual Submit button. A checker you write grades it. Drafts are kept while they work, and past submissions show back exactly as they were made.
You don't start from a blank page. The Eolymp widget SDK has ready-made pieces for the common kinds of input, such as marking cells, choosing, tracing a route, dragging into places and ordering, and a local preview that runs your widget the way Eolymp does. It also comes with a guide for AI assistants, so you can describe the task and have one build the widget for you.
To make one, choose Widget when you create a problem in the console. The tutorial builds a complete problem step by step, and the widget problems guide covers the rest.
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